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The configuration files contained in the /etc/security/console.apps/ directory define the additional programs that users logged onto the console can run. This directory contains a collection of files, and each file corresponds to a command that users, after logging onto the console, can run as if they were root. puppy# ls -l /etc/security/console.apps/ -rw-r--r-1 root root 10 Aug 22 2003 authconfig -rw-r--r-1 root root 87 Aug 22 2003 authconfig-gtk -rw-r--r-1 root root 83 Sep 20 2003 dateconfig -rw-r--r-1 root root 64 May 29 01:31 ethereal -rw-r--r-1 root root 66 Apr 15 00:33 gdmsetup -rw-r--r-1 root root 14 Sep 26 2003 halt Whilst perhaps this model of granting extra privileges to console users makes administration for your system easier, I do not think this is a good idea from a security perspective. Most, if not all of these programs, should be run only by root, and the risk posed by this access being granted to a non-root user just because the user is able to login to the console is not acceptable on a production system. So, I recommend you disable this functionality. You can do this by removing the contents of the /etc/security/console.apps directory. Enter the following: puppy# rm -f /etc/security/console.apps/* The file /etc/security/console.perms contains the additional permissions provided. I also recommend you go through the permissions granted to users in the console.perms file and confirm you are comfortable granting all of them to non-root users who are logged into the console.

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where the convolution operator @ is defined as in Eq. (8.1). To determine the normalizing constant, the MVA for networks with load-dependent nodes (see Section 8.2.4) can be used instead.

s You will also find sample configuration files for other PAM modules in the /etc/security directory. Tip

I will talk about some of them in the Pluggable Authentication Modules (PAM) section later in this chapter.

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Your virtual terminals are useful to allow you to log into multiple sessions on your console. But they can be dangerous if you leave sessions logged on unattended. I will show you a way to lock them against unauthorized use with a password. This is especially useful when you need to leave a process running interactively on the console. You start your process, change to another virtual terminal, and lock all the other virtual terminals. Then, unless someone has the root password, they cannot unlock the terminals and interfere with your running process. You will learn how to do this using a tool called Vlock. The Vlock tool comes with some Linux distributions but may need to be installed on others. Checking for the presence of the vlock binary on your system will tell you if you have it installed. Otherwise you can install packages for Red Hat, Mandrake, Debian, and other distributions at http://linux.maruhn.com/sec/ vlock.html. If not already installed, then add Vlock to your system, such as a Red Hat system. puppy# rpm -Uvh vlock-1-3-13.i386.rpm

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4. In the Particle Generation rollout, select the Use Total option, and enter 30 for the value. (This number is reasonable and not uncommon during warm-ups.) Set the Speed value to 0.2 and the Life value to 100 because we don t want basketballs to disappear. Because of the low number of particles, you can disable the Subframe Sampling option. Set the Grow For and Fade For values to 0. 5. In the Particle Type rollout, select the Instanced Geometry option and click the Pick Object button. Make sure that the Use Subtree Also option is selected to get the entire group, and then select the basketball group in the viewport. At the bottom of this rollout, select the Instanced Geometry option and click the Get Material From button to give all the particles the same material as the original object. 6. In the Rotation and Collision rollout, set the Spin Time to 100 to make the basketballs spin as they move about the scene. Set the Spin Axis Control to Random. Also enable the Interparticle Collisions option, and set the Calculation Interval to 1 and the Bounce value to 100. With the Collisions option enabled, the basketballs are prevented from overlapping one another. 7. At the floor of the basketball hoop is a Deflector Space Warp. Click the Bind to Space Warp button on the main toolbar, and drag from this floor deflector to the Super Spray icon. This makes the basketballs bounce off the floor. Figure 19-12 shows a rendered image of the scene at frame 30 with several basketballs bouncing chaotically around a hoop.

Here you can find the resulting Update method. The program will start in the SignIn state, after which a session will be created in the CreateSession state. The program ends in the InSession state. protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); if (this.IsActive) { switch (currentGameState) { case GameState.SignIn: { if (Gamer.SignedInGamers.Count < 1) { Guide.ShowSignIn(1, false); log.Add("Opened User SignIn Interface"); }

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